Posts in Rogue Point
Dev Briefing #2

One of the first choices you make in a tactical shooter – especially in Rogue Point – is deciding which gun to bring on your raid. Are you having fun and experimenting? Or are you trying to fill a specific role within your team to maximize your effectiveness?

We wanted this choice to truly matter, so here is a quick overview of our weapon economy, Dead Drop system, and goals for weapon design.

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Rogue PointJosh Hubi
Dev Briefing #1

In this initial briefing, we'll be covering off some of the basics of Rogue Point, answering a few commonly asked questions that we've seen since the announcement, and sharing how you can keep up-to-date with Rogue Point!

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Rogue PointJosh Hubi